Tag: components

Skinning the Flash 8 Components

Flash components received a major upgrade in Flash MX 2004. One of the areas that received a facelift is the skinning mechanism. Flash 8 introduces some changes to the workflow in the authoring environment and references to paths. If you have read the earlier version of this article on skinning the Flash MX 2004 component, this article will seem very familiar because I upgraded it to reflect the changes in Flash 8.

In this article, I cover skinning using the library and themes, and through code I explore skinning using the prototype method, subclassing a component class, and the initObject method. Armed with this knowledge, you will be able to take better control of your application’s look and feel and have a good understanding of how flexible the skinning architecture is in Flash 8.

Writing COM Components in Perl Part 1

When you strip away all the layers of marketing hype and industry jargon, Microsoft’s Component Object Model (COM) is simply a technology that allows you to create an object in the language of your choice, and to make the functionality of that object available to any other object, or any other application, regardless of the language that the other object or application is written in.

Six components of a good e-commerce site

Many of your competitors are already doing business through the Internet. You read that yearly growth rate of e-commerce is over 25 percent. E-commerce segment for the businesses that sells to other businesses or B2B, as it is called, is escalating even in a better pace. Naturally, at one point, you too decide that you need to have a piece of this action! But, what are the main characteristics of a good e-commerce site that you must consider even before you build one?

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