This is one of two Google rumors that surfaced over the weekend–the other one is here.
Apparently Arizona State University sent out invitations to students that mention a super-secret, sign-an-NDA-or-else, social networking project.
Google Earth Could Go After Second Life
Google Earth is getting increasingly realistic, but it still lacks elements related to human movement and interaction. Google may soon address this issue, however, as there’s word that Google Earth could become the basis for a Second Life competitor.
Click Fraud Up In Second Quarter
Click Forensics has released pay-per-click (PPC) fraud figures for the second quarter of 2007.
Microsoft’s Soapbox Gets A Second Chance
Microsoft’s Soapbox video-sharing service got pulled out of the public’s view back in March; this past Friday, it finally floated back into sight. The site has gained a new color scheme, and (probably more importantly), it’s “conducting proactive filtering of all uploaded content.”
Judge Won’t Dismiss Second Life Land Grab Case
Warning: The lawyers involved with this topic will take your mind and twist it until it bursts forth with cerebral irreconcilability. Be assured, this is real and, probably, legal. Just hit the reset button on your synapses and you should be fine.
Yahoo, Still Second In UK, Showing Improvement
“Good game, good game.” That’s what we used to say to each other after sporting events, even if one side had walloped the other by an almost unimaginable amount. And that’s what somebody might say to the Yahoo search team in Britain – it isn’t winning, but it sure is trying hard.
Second Life on XBox Live?
During a recent Halo 3 event, Microsoft’s Corporate Vice President, Microsoft Game Studios – Shane Kim revealed that he has spent some time with the Linden Lab guys (developers of Second Life).
Web Operates At 28,000 Pervs-Per-Second
The US might consume 40% of the world’s oil, but also provides almost 90% of the world’s Internet porn. A fair trade? Well, let’s not get into that debate.
Second Life Popular In Europe
The popularity of Second Life continues to see solid growth and has established a major global presence. The virtual world game has now become more popular in Europe than it is in the U.S. according to a study released by comScore.
Virtual Gambling Could Bring Down Second Life
In the virtual world of Second Life, one can engage in just about every imaginable sort of commerce. Industries spanning from standard retail to prostitution offer the average Second Lifer a veritable cornucopia of possibilities, but it’s the virtual casinos that exist in the online world that are drawing the attention and ire of government agencies in the United States.