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Old 05-03-2004, 03:25 PM
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Default Music

I have a song I am adding to a picture presentation. I ripped the song to MP3, no problem. The problem am having is the picture default is "12 fps". The pics are over before the song even gets goin. Is there a way to have the pictures and music equally space themselves or do I have to do this one by one????????

Thank you in advance. Steve
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Old 05-03-2004, 11:35 PM
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You need to make yourself a loading scene before hand to make sure that they both load at the same time.

Also you may want to extend the frames of the pictures to be more than they are so it spreads out more.

Another thing is if your having the user download an entire MP3 song it's going to take them a while. I would use a loop of the song and have it repeat rather using a whole song.

hope that helps
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Old 05-03-2004, 11:38 PM
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Default Music

I appreciate the advice, unfortunately I cannot try it until Morning but I will let you know how it goes.

Thank you Steve
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Old 05-08-2004, 08:35 PM
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I have experienced a "background" music issue also, a few days ago. Great posts gave me right advices, right there at WpW.

The fps for a music is a very "blur" idea. Music plays at the same speed, the right one, whatever is your fps. Let's take an example : if I use a "1 fps" rate, and the music lasts for 300 seconds, then the animation requires 300 images (frames) to reach the end of the music.

Now if I use a 12 fps frames rate, the same music will need 12 x 300 = 3.600 frames. This "frame" rate has nothing to deal with the speed at which the music is loaded, it's just a way to synchronise things.

Now, if you want to download an image BEFORE any music, and be sure it's downloaded before starting the music, then the best way to achieve it is to preload the image, using an ActionScript script to check the nb of downloaded frames, and then once the image is fully downloaded jump to the music.

Is it clear ? please ask if not.
JP
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Old 05-09-2004, 02:30 AM
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Default stream it

If the music is streamed (rather than loading
the whole file) it should start rather quickly.

~Roland
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Old 05-13-2004, 05:29 PM
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You've got to remember that FPS in flash is not a set in stone number...the actual run time of a movie has as much to do with the system that it is being shown on as the movie itself.

The processor speed for ezample may cause a movie to run at 11.5 fps or 12.5 fps even though it was designed at 12. Dosen't sound like a big 'drift' but for example @ 11.5 fps a 24 second movie (built @ 12 fps) will run 25 seconds....now if you are trying to sync music to the action you have a problem.

I've even had experience where screen resolution effects the run time of a flash movie.
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