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| Accessibility and Usability Forum Discuss topics related to website accessibility and usability. Subjects include; testing techniques, tutorials, guidelines and legal issues. |
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Why usability is a path to failure is a topic I've mentioned in previous posts. Unfortunately, this article is more linkbait than informative. (The comments are better than the article)
Usability is a hygenic factor. You can hurt a site by making it hard to use, but get no "bonus points" in the user's mind. It's obvious, really. Physical store users expect to find the products the store has to sell. Physical store users expect to be able to get into and navigate the store. You gain no advantage for making it hard for users to shop. ....That is, unless all your competitors are truly horrible at usability. Which is why usability is so big on the web. Usability barely gets you to zero in the user's mind for another reason -- usability is only half the equation. Usability folk are concerned with demotivators, or frictions in task completion. Users must be motivated for usability to work. That's why usability must be complemented with desirability design. Even Jacob Nielsen explains usability is not enough. User Empowerment and the Fun Factor says as much, urging readers to move beyond ease of use. Which is why usability without desirability can be a path to failure. |
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Usability seems to be the key to getting the search engines to index your site. All the standard website optimization rules seem to indicate that. Sure, you need something to offer the people when they get there, something to keep them there, but if the site isn't usable, the search engines will not find it to their liking, and no one will find it to begin with. What's the use of putting a fancy saddle on a dead horse?
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The point is you get no advantage for selling horses whose only selling point is they aren't dead.
Only on the web would baseline primitive accessibility be confused with usability. Making your site code parsable by 'bots is not usability, it's bare minimum coding competence -- if that. And until SE 'bots start buying things, putting in some thought about humans is a critical requirement. No store is going to advertise they didn't make doors fifteen feet off the ground, but somehow making a site show up in a browser is a feat of genius. Most of what passes for usability -- getting your site up to the minimal standard for a 'bot to parse it -- is so basic as to not be worth mentioning. It's not even human accessibility -- it's computer parse - ability. But it has one thing which is apparently attractive to the code-obsessed ...there is not a hint of human nature to be found. Make no mistake, code parsability is not human usability. That's not even on the level we're talking about with this article. Last edited by Dcrux; 08-03-2007 at 08:34 AM. |
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great topic Dcrux
The way I always understood it... accessibility is creating a page/site that is accessible to everyone (most focus is on visual and auditory impairments)usability and accessibility are functions of development they are technical aspects dealing with coding and layout of the site. design is another piece (80% the won't really work without the other 20% tech stuff to back it up call it architecture if you like). design is a function of marketing, picking the right colors, font styles, where to place whitespace, content etc. etc. Granted there are parts of the use / access - ability equation that are facilitated via marketing also but you always have to remember that no one will buy half a pie from the store.. Just my 2cents..
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Ron Boyd website consulting (design, optimization, marketing) :: Follow Me: @orionsweb |
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Without a good product that people want, whether that product be something purchasable, or a more esoteric product such as content or a service, then it doesn't matter how usable, accessible, or attractive the site may be. I think that's where desirability comes into play, if I'm understanding you, Dcrux.
But if a grocery store with the best baker in the country put all its loaves of bread on the floor with no wrapping I doubt they'd be selling much bread, especially if they decided that electricity was too costly and turned out the lights. There are a lot of bits and pieces that come into play to create a whole. Ignoring any one of those pieces may cost you. |
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I think the post lacks useablility. LOL Had to read it 2 or 3 times to really get what you were trying to say.
The situation that eluded you tho is that there are some sites that are horrible to use but have great sales because they have a product that people want very much. On the other hand, there are sites that are easy to use that have no sales because nobody wants what they are selling. So the bottom line really is that you must have a product people want or useablility is a moot point. However focus on useability does not necessarily lead to the failure of the site.
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Freelancers Gone Wild | Take your advertising to the next level | BLASTOFF! To make money and save money |
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I was not talking about coding, I was talking about how people can get around your site to find what they need. If you design the site for the human user, the the search engines seem to treat it better. That is never an end to itself. If they cant find it on your site, they won't buy it, but finding it is only the start. You do need the whole pie.
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Usability is just one part, and a web site is not likely to fail based on just one part of the pie. And although I got shot down for it in a previous post here, I believe it all begins with the target market and what their skill level and motivation to buy are. |
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Are we just talking Usability for the un-handicapped or Usability for all?
I will admit that for the most part the former has been our focus. Although I have tried to give meaningful names to images and properly use H1,H2,H3 for structure. I recently discovered that the simple act of leaving a link underlined makes a huge difference. People didn't realize that our bolded and different colored text were links and never moved their mouse over them to see the underline appear. For design, I didn't like how the underlines interrupted the "flow", but then using Google's Analytics and the overlay, I noticed no one clicked the links. So in our case I had to put aside my design preferances so people would know they could click around. For most sites you need to have good structure, easy navigation, and a good product/service/information to be successful. |
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Am I the only one so far, or maybe it has been said and I did not understand, that you have to get the people in the door first.
Build it and they will not necessarily come. A Field of Dreams was just that, a dream. If you cannot get your site to rank and no one knows its there, who cares if the tree really makes a sound when it falls. Ok, I am mixing some metaphors here. My point is first that you have to get them in the door, have something they want once they are in, and then a way to quickly add the item to their cart and make the purchase. I worked for a company that often had 3-4 landing pages before you ever got to see a price of an item to buy. That is why now they are a 1MM company down from a 4MM company. That and their infrastructure is broken. If you make it easy for the customer to add an item to the cart, in the fewest amount of clicks possible, you will have a better chance of making the sale. Is that usability or accessibility or just old-fashioned Marketing 101? Why again is the milk at the furthest point from the front door in a supermarket? Hummmm? My plug nickel and a grape soda. Michael
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Non Piercing Body Jewelry - All the pleasure and none of the pain! - Body Jewelry |
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The point of the article is usability is one of several elements. Take milk or canned soup. Now I have read that when you stack the canned soup in alphabetical order, you sell X amount. Stack the cans out-of-order and you get a 30% increase in sales. Put the milk -- or the quick stop items in the back of the store -- and sales go up. This is called merchandising, and many of the principles of desirability are counter to what you would normally call usability. For more about this, read Paco Underhill's "Why We Buy." Quote:
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What I am talking about are ecommerce patterns that are a level beyond simple usability. I'm talking about a simple CSS change that produces a 389% increase in response. Not a word of text changed, mind you -- pure design. My criticism of the article which starts this thread is these guys tear into usability, but fail to propose the "path to success" which follows usability as a path to failure. Desirability design is that path to success. Last edited by Dcrux; 08-03-2007 at 08:25 PM. |
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As I mentioned earlier, I surf ecommerce sites for a living, I visit a dozen or more new sites every day and have been doing this for years. The first thing I do on every site (after "View Source") is check out customer service and "contact us." Retail usability is the sea that I swim in.
If I were designing sites I would buy the list of the "Top 500 retail sites" (Google that) and I would study them until I knew cold what made them tick. Then I'd approach clients with the knowledge that the winners use. Usability for paying customers is the only usability that will put food on your table. After dinner you can afford to think about usability for everyone else.
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...the Rockies may tumble, Gibralter may crumble... G & I Gershwin, 1937 |
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When your bodega makes as much per square foot as Walmart, I'll be the first one at the seminar they hold. I'm all for studying what converts, that's the point.
Apple Stores Now More Profitable Than Tiffany's Per Square Foot Huh ...no mention of how smart your bodega is on the chart. Must be a conspiracy against usability. The planogram is what makes the big guys tick. If you want your findings to be listened to, you'll want to describe them in planogram form. Last edited by Dcrux; 08-03-2007 at 08:47 PM. |
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So much concepts flying around in this thread...
Being an old-school-hardcore-designer and design teacher for almost two decades now, I just can't sit still while reading this. Here's my 10(!) cents (keep them: with the interests it may amount to a lot in the future): 1Usability is a buzzword some computer engineers with no design education or background found out some time ago. When they found out the miserable experience they were providing their users with, lo and behold! They came up with "USABILITY". This, in reality, stems from a small part of a Design discipline called "ERGONOMICS"; a discipline REAL DESIGNERS have been studying for ages. 2By "REAL DESIGNERS" I mean people who have some formal education in the field and who work full time providing REAL solutions to their client's problems. I'm not talking about would-be designers, nor smart skater-boys tottin' fresh copies of Flash+Photoshop, nor frustrated artists who have to sell design services for a living 'cause they're still waiting for their debut exhibition on the shoddy art-gallery at the mall, nor cubicle-bred sweatshop proletarians on a moonlighting escapade... (the list goes on and on...) 3USABILITY stems from a very specific kind of what is called "COGNITIVE ERGONOMICS". This is a discipline which deals with the cognitive processes involved in communication. The corner-stone to this discipline is what is known as the "THEORY OF COGNITIVE LOAD". You have to start there if you want to take this matter seriously. 4Admittedly, usability is more than that, as it gained much from another discipline called HUMAN-COMPUTER INTERACTION, which was already around when Nielsen pulled that rabbit out of his hat. 5I myself find Nielsen's partner, Don Norman, much more interesting. His work is required reading for anyone interested in any discipline of design (check below). My perception is that Nielsen has always been too radical, maybe trying to get too much attention. Still, I think anyone interested in these matters should read his work too. 6Usability hinges on TASK ANALYSIS. How many sites have been designed taking the users' tasks as the starting point to the project? DISREGARDING TASK ANALYSIS IS A PATH TO FAILURE. 7But wait! Do you call it "WEB DESIGN" or do you called it "USABILITY DESIGN"? Or do you call it "PAINT BY NUMBERS"? A web design project is a DESIGN project. A lot of people think the "Designer" is just that guy/gall you call on to provide a "pretty picture" (or whatever). The designer has to be the person who lays out the blueprint for the project, she has to see the "big picture". A designer is someone who must be fit to work with a multidisciplinary team, someone who has to conceive a solution to a problem. Usability or ergonomics or any other discipline involved in the design process is just a part of the solution. Stating that "USABILITY IS A PATH TO FAILURE" is a misleading statement. What I find to be really true is that ANY SHORT-SIGHTED APPROACH TO A DESIGN PROBLEM IS A PATH TO FAILURE. 8Furthermore, usability is being sold short here: usability must be regarded as the SATISFACTION LEVEL the WHOLE EXPERIENCE provides to the USER. In the light of this more "holistic" concept, a site which provides a good INTERFACE but in which the internal processing performs poorly is in fact a site with poor usability. For instance: what USE is it to you if you go to an online store, find the item you want, enter that bus-load of shipping and payment information and then the final checkout page churns out an error? 9Physical stores and their design, their layout, etc., can't be compared (in the same terms) to web design. Sure, the most needed items are at the back and the kids cravings are positioned at kid-line-of-sigh-height, etc. But how much time does it take you to get to the back of the store? And how much time does it get you to get back in your car and drive to another physical store? On the web there are trillions of competing stores only 1-second away from one another. That's where usability (in the sense you people are thinking about) comes into play. Some important concepts have already been mentioned. You can't drown your visitors in chocolates and bubble gum when they are looking for milk. You can't force-feed them pages full of stuff they don't want: they will simply leave to another site in a click. (And btw, clicking through hundreds of sites a day for a living is an experience which isn't in any way comparable to the experience of a real user) 10Yes, Amazon is the king when it comes to online store design. But make no mistake: it is extremely difficult and expensive to do what these guys do. And they do it by the book. And what the "book" tells us? It tells us much more than what has been written on this thread so far... but one extremely important factor to successful usability is USABILITY TESTING. It is simply impossible to come up with something like Amazon without it. PS: To whom it may concern, Google the words in caps and also check these out: Jef Raskin, "The Humane Interface, New directions for designing interactive systems"; Preece, Rogers and Sharp, "Interaction Design: Beyond human-computer interaction"; Kevin Mullet and Darrell Sano, "Designing Visual Interfaces: Communication oriented techniques"; Donald A. Norman, "Things That Make Us Smart: Defending Human Attributes in the Age of the Machine"; Donald A. Norman, "The Design of Everyday Things"; Donald A. Norman, "Emotional Design: Why we love (or hate) everyday things"; Cheers,
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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But your remark is extremely important because it illustrates that unique aspect of the web medium: it is not only possible but extremely wise to cater for the needs of the individual. This is yet again demonstrated brilliantly by Amazon, as it tracks all your visits and preferences even if you are not logged in and tailors the content to your updated profile.
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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I kept up with thread for a while but now its beyond me. I just want to sell sexy jewelry. I think my point about the milk was expounded upon here. Why do they put all that crap on the counter at 7-11 when you check out? IMPLUSE. It is all about convenience on the web. I do not have to walk the store to get to the boob jewelry. I only need to search and ye shall find. Every item on the web is now right at the counter. So does that mean my particular site listed below is Accessible and Usable? I guess not as sales are not thru the roof. Can it be better? So can Amazizzle. But they have the resources internally to create what they call the "Amazon Experience" (I worked for a company that sold on that platform and do they ever mean "The Experience.") Deviate and you are dead. I on the other hand have WPW! And that is great for me! I am not sure what you mean Dcrux when you say Quote:
So I am not sure if I agree with Dcrux now or not. That and a box of Ritz! Michael
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Non Piercing Body Jewelry - All the pleasure and none of the pain! - Body Jewelry |
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"Being an expert isn't telling other people what you know. It's understanding what questions to ask, and flexibly applying your knowledge to the specific situation at hand. Being an expert means providing sensible, highly contextual direction." Jeff Atwood SEO Workers - Search Engine Optimization Consulting Company | SEO Analysis Tool | Webnauts Net SEO |
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Dcrux, you said, "What I am talking about are ecommerce patterns that are a level beyond simple usability. I'm talking about a simple CSS change that produces a 389% increase in response. Not a word of text changed, mind you -- pure design." If indeed you are the holder of that secret, why don't you let us be the judges of how effective it can and will be on sites other than the one you used it on? Let's hear it. Side note-- carlos_p, if you've never read "Cheaper by the Dozen" as a school age kid, you might get a kick out of it. We who grew up in nearby towns had it as required reading in school early on. It's a very entertaining book about how the science of Ergonomics was invented. |
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Cheers,
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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People that build great looking web sites usually have an artistic talent. Within this talent is the desire to push their artistic talent beyond usability for something that they can be proud of artistically. Unfortunately this can overshoot the usability for the customer. I found a lot of Mac Babies doing this early on the internet. The ones that were willing to back it off a bit provided better conversion rates for their customers. Chris's point is right in-line with this aspect as I remember a discussion with a hired designer who said that the nonunderlined links made the page look better. The nodecoration styles were removed, and visitors stayed to buy. The site owner was impressed. Our Mac baby was proud, and we complemented her, but she understood usability is not necessarily an artistic feature. There must be a balance. Excellent point Chris.
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http://MADEinUSA.org and others. |
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I have been big on usability but I read something interesting from a successful Internet millionaire who purposely makes his sites the type people don't want to stick around which means they click something to get the heck out of there quickly hehehe - of course if your selling things then usability should be of prime importance right up to the checkout. Same goes for sites that want returning visitors which I guess is most of us.
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The New Website Trading Forum | enviroment freindly cars| Dublin Travel Information Last edited by glinted; 08-04-2007 at 07:16 AM. |
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This would go a long way towards my understanding how my point citing sales per square foot of Walmart stores was not about conversions, and somehow your X steps from the milk to the counter of some unknown bodega (with an unknown track record) was about conversions. Perhaps this is a case history Walmart should study. It's hard to tell from the article, but usability may have become over specialized and not holistic. Take a look at some of the articles in this section. It's hard to find anything concerning humans, from task analysis to human testing. That's usability as practiced. (And please, please don't say we know everything about users and human nature, so the natural result is to only ask questions about what the poster doesn't know about -- code.) It really doesn't matter what "real" usability is. The impression people have of what usability is is being posted in this section. How many posts about task analysis? How many about doing any kind of test with users? Go back a year or more and see what usability is as practiced. Donald Norman is of interest here, but the Nielsen post I linked on "Joy of Use" and the "Fun Factor" comes close. Perhaps the better article would be how usability as practiced has become narrowed. Quote:
Really usability is about what we can know about users, usually supported by testing. How many designers will put their designs through A/B split run testing? How many would dismiss the attempts to bring planogramming to the web out-of-hand? Did designers get forced into the "pretty picture" box by others? Or did design as it is generally practiced put the designer there? How do we test this. Here's an idea, why don't we run a famous design contest an see who shows up. Quote:
I seem to forget. Where's the usability section on CSS Zen Garden? The article does seem to unfairly pick on usability when there are so many candidates, but then it's a usability section. All this comes down to testing. What are you going to put to the test and place before users? Last edited by Dcrux; 08-04-2007 at 09:25 AM. |
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Let's say I know you're going to buy curtains. However, I test the idea of selling a whole window treatment. Like most things on or offline, there are a couple of good ways to do this and a great many bad ways. When are we most especially task focussed? When we have done all the research, or at the end of what Jared Spool calls the shopping cycle. Not everybody is ready to buy. Yet most web sites are designed around people who know what they want and are ready to buy. We know this isn't everybody, it probably isn't most people -- but that's the traffic everyone is competing for. Some sites, like Bed Bath & Beyond, have sections which throw a roadblock in the way of task-focussed shoppers. They attempt to provide information on all the other stuff that goes with a curtain or blind -- the window treatment. Why does Bed, Bath & Beyond do that? Imagine your web audience is made up of segments. Task analysis tells you to build, in essence, an online vending machine. This is a site that's not set up for shopping -- it's set up for buying. Objectives analysis might suggest a section on window treatments designed for shopping. This is when the shopper is not yet a buyer, but site design can move them along the shopping cycle. More importantly, at this early stage the user is open to buying a whole window treatment rather than just curtains or blinds. People want to believe that everything and anything not in the user's direct line of action is a "distraction." This eliminates the idea users shop. In much of the task-directed design camp, all this is distracting decoration. I'm going to the uncharacteristic length of posting a link in support of my point. Product Research, Hypertext Cycles, and Decision Making Users are not single-minded automatons. They have different contexts or mindsets at different stages of the buying cycle. Supporting only the buying behavior at the end practically forces users off the site for "context building." They might return to your site, but probably won't. The exception could be if you're the big box brand name in the category, and that's almost nobody. If you take the premise of the article, confusing the task with the objective is the path to failure. Holism would be to support both shopping and buying, while not confusing the user. Tricky, but doable. Of course, doing the tricky stuff right is what keeps you in business. No you can't put milk at the back of an online store, but you can adapt the general idea of merchandising to the web as Bed, Bath & Beyond does. Last edited by Dcrux; 08-04-2007 at 10:50 AM. |
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The title of this post is misleading and utter nonsense. As a designer, programmer and SEO, I look at all aspects of a site, as it should be. As many here have commented, there are multiple pieces of the puzzle that must come together to make a site successful.
However, if the premise is that to concentrate solely or overly on one piece of the puzzle leads to failure, then this article might just as well have been titled "Why graphic design is a path to failure" or "Why SEO is a path to failure" or "Why great web applications are a path to failure" since having only one piece in place to the exclusion of all others would of course be a problem - duh. Last edited by rcourtney; 08-04-2007 at 12:22 PM. |
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Rather sites do get SEO or whatever dominant. You do get pages that read like search engine spam. You do get Flash sites, and lots of them, which sacrifice both SEO and usability on the altar of creativity. You do get a whopping lot of designers only out to design for other designers. Usability types often disdain graphics, which is absurd, unless you see the widespread use of stock photography cliches as almost the default setting for design. I've rarely seen a good diagram or picture relating to the actual business, not to mention an infographic. Sure, it isn't supposed to happen ...it just does with disturbing regularity. So yes, when you create a site skewed toward one piece, its a problem. But I would suggest it is far from obvious, especially to those perpetuating the practice. And one big reason why is people don't run user tests, they test code. (Sorry asking for a casual comment in the review forum isn't user testing). Nothing wrong with that, until it becomes the "one piece." Last edited by Dcrux; 08-04-2007 at 04:46 PM. |
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It is then your job to take the information gathered by this (and other) analysis and try to perceive what are the people's goals. This should be nothing new to any Designer coming from a graphic design background. Too often people come to us with a vague notion about what they WANT, but they will be your clients and your friends for ever if you get them what they really NEED (but you have to make sure they understand that). Quote:
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1People in general have a tendency to look at any intellectual activity as something simple that anyone is capable of. If an engineer makes a mistake in a bridge's design, the bridge might collapse; however, if someone designs an awful web page nobody gets killed (well, usually... the client might get angry enough); 2It only takes a computer and an internet connection to design a web page. Anyone with access to these can "be" a web designer. Not anyone can be a bridge engineer. 3You don't need a permit to exercise any communication design activity. As a consequence of the above, there's a lot of work done out there (some good, most bad) that gets tagged as "design", being done by a real designer or not. Another consequence is that many business owners commission design jobs to people who aren't qualified to do those jobs, "heck! that's only a pretty picture, my 15 year old nephew's got Photoshop, I'll give him $100 and he'll do it." Quote:
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Check out any of those smarty-kids' blogs and high-techy looking sites and they've got a ton of badges from lame contests and other high-techy sites, web page catalogs and aggregators, etc. I get lots of candidates' email, one even mentions "participations in pixeltees.com and cafepress.com" (!) - that's a hint on how crazy things can get...
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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I liked the concept of planogram. Study the articles in the two links and come back and tell if it was usable information.
If that is based on a true story, it should be part of an usable planogram analysis.
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Mini Network:: Financial information at your fingertips Learn object oriented programming where it started Last edited by kgun; 08-04-2007 at 08:15 PM. |
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Would you participate if I invited you?
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Seems to me that a thorough read of this thread will show anyone interested in these matters that there's a whole lot of stuff (stuff most people seem to ignore) you have to be adept at in order to develop a good, value-generating web site (Notice that my concept of "value" here goes deeper than may look at first. "Value" is mostly regarded as "cash" but may be something else). Google INFORMATION ARCHITECTURE and also check these out: Eric L. Reiss, "Practical Information Architecture: a hands-on approach to structuring successful websites"; Kelly Goto and Emily Cotler, "Web ReDesign 2.0: Workflow that Works";
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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Some websites are designed to look pretty, some are designed to do a job.
I know which I, as a user, prefer! |
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Lots of good responses.
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It might be interesting to figure out how such a contest would work. By "work" I mean work out differently from all the others. The example was not about the contest format, it's to show what's getting into design. (And what earns points with other designers, and what doesn't). Sure, each one of the entrants *could* hook up with IAs, or a the very least writers, in the future. Why didn't they consider it an element in improving the odds of winning this design content? There really is nothing but Zeldman's hope indicating that they'll change in future. They may, grudgingly, be made to work with others by forces outside their control ...but my prediction is it won't be pretty. Perhaps, for a variety of reasons, contests aren't the right format. For example, I seem to recall Ogilvy said something about the number of months after winning a Clio (for creative) the ad agency lost the client whose work won them the Clio (for not producing sales). Contests may be setting up the same dynamic for web design. I mean, really, if the sites don't even seem to have a purpose, that's not going to be solve by hookups (hookups with alien mind sets) in the future, that's fundamental. Related is A List Apart Never Get Involved in a Land War in Asia (or Build a Website for No Reason) No purpose equates to no clear idea of a user, which likely means no objectives, tasks, and so on. That article is not about a contest, it's about the client meeting. That's what strikes me as the more believable future for the people entering the contest. This is interesting, given some companies do hold contests to select designers. Ever hear of a client selecting on usability? Or whatever, if anything, goes beyond usability? Last edited by Dcrux; 08-05-2007 at 12:31 PM. |
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I thought you was a designer ... |
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Many programmers get way to tied up with design and build worthless sites. I am defining worthless as a site that does not produce the intended propose. My son and son-in-law design great looking websites. I use Front Page and do a basic site. I sell real estate and earn several times six figures a year, they need other jobs to allow them to do fancy programming. They make fun of my sites but I am successful...isn't that the goal? The (KISS) keep it simple stupid approach to webdesign is the only way to be successful. If someone visits a site and can't navigate it because you have drop down menu bars or hidden links chances are the guest, unless they are a computer guru, is gone to a site with easier navigation.
Sales is nothing more than presenting what the person is looking for at the best price over the internet. If your site is sloppy they may buy from the second cheapest site but nobody is going to pay extra because you have java. There are incentive sales in stores where display matters but that is not the case on the Internet. I am guessing 99% of internet buyers buy what they were shopping for, not impluse sales.
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Life is short; enjoy the journey. Last edited by Seminole386; 08-06-2007 at 06:38 PM. Reason: left out word |
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KISS is a good principle. Einstein said, make it simple, as simple as possible, but no simpler. If you can avoid hacks, don't use them, if you can avoid using JS and iFrames, don't use them. If you can use the XML family of technologies (XSLT vs CSS) use them? Will XSLT finally make CSS a subset and as such outdated or will XSLT + other XML design and styling technologies complement CSS? Even if the price I indicate on that WPW post I directed you to is not much, I invite you to participate. Now I am reading the SP book I cite there, so I will have a minimal background in design / colour theory to judge your proposal. Can fractals (KW search "beautiful fractals", "fractals design etc." be used in design? Look at another link in that WPW post. You should be able to find it.
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Mini Network:: Financial information at your fingertips Learn object oriented programming where it started Last edited by kgun; 08-07-2007 at 12:03 PM. |
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Second, you're comparing apples to watermelons! Your job is selling real estate, while (apparently) your sons' is developing sites: how can you compare those incomes? You're successful? That's great, but that's beside the point. The point is: would you be able to get another figure beside those six/year if your sites were developed by a pro team instead? Third, it looks like you are reducing everything to a price tag. Ok... marketing, merchandising, advertising, consumer surveys, all that is useless: KISS all that and just lower the prices, right? Wrong! The key to this is in our own sentence: "what the person is looking for" --- that's what's really tricky about all this. And as for simplicity, well... Quote:
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Carlos Pires ------------------------------------------------------------- pix-lab.com Graphic Design and Illustration http://www.pix-lab.com |
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Usability is a requirement, not a goal as far as I am concerned. More usability doesn't increase conversions. Lack of it on the other hand, does decrease conversions. Quote:
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FREE SEO ! Really? YES! All you have to do is implement it! Follow me on Twitter PeterIMC |
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To me, usability is an enigma.
People are the most peculiar thing ever to exist on this planet. they are extremely hard to fathom. This is why quite often usability is boiled down, and the chosen solution is to get as many people to visit as possible. If twice as many visitors call in, and only one in a hundred buys. getting a hundred extra visitors finds you one more buyer. But I am not sure I would class it as more usable. Here lies I think one of the main problems, If an SEO can triple your visitors, and triple your sales, why bother about the customer. . just start an affiliate program. How many of you have sent 20,000 users to a worthless affiliate program. (simply because the site relies on thousands of visitors daily and has about .05% usability ) Usability Is a topic that needs discussing. I would like to see a few posts with examples. I see the same blurbs everywhere. Show me some comparative examples! Having opened my mouth. this http://restocar.com/cgi-bin/usfm/form.cgi?form=8 is about 60 times more usable than this http://classifieds.restocar.com/cgi-...cgi?action=new Both forms are on the same website. if an equal amount of visitors click on an identical link - then the result is around 70 times better on the first example. (It is more usable- but. . . Not as neat....) I currently run around 60 different submit forms. working out what makes them tick is extremely difficult. yet designers keep grinding them out, If the store the submitted data, then they pass the usability test.
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classic cars - directory - todays adverts
If Optimising for google gives you a headache? - try optimising your Users |
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"Or put another way, theres only so far you can get by streamlining the shopping cart on your website."
details matter too. sometimes i want a pretty shopping cart versus a wobbly one. but you have a point. ") |
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This thread is still going on? Okay, let's try to address this milk thing which seems to be a stumbling block.
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Amazon and many, many online retailers make good use of the bottom of the page. What's there ...milk? No. But the milk of modern websites is comments and accessories you need to run the product on the page. You're not going to apply this if you think literally. Quote:
The one redeeming thing about usability which keeps it from being a path to failure is Testing. If They Don't Test, Don't Hire Them (That would be, test with users, in case it wasn't clear) Paco Underhill -- who advises physical retailers on things like putting milk in the back of stores -- does nothing but study "peculiar humans." He gets all kinds of resistance to his ideas, until they get tested. I'm not aware of any techniques that Underhill uses that double the traffic into the store. He gets hired to increase conversions. A store that converts twice as much traffic requres half the traffic for the same amount of sales -- but that, too, isn't the point. The store that converts more spends less on driving traffic. Less spent on ads. Less spent on rock bottom prices (because either you're the Walmart in the category -- or you're everybody else when it comes to price). And guess what. The stores that convert more generally get good word-of-mouth, which drives more traffic. Let's say you have a really desirable product or service but low page rank. What tends to happen on the web is people remark, and often add a link. This increases 1) Traffic 2) Page Rank What do people tend to do when the have a boring, me-too product. Do they seek to increase its desirability? Perhaps. Usually they hire a SEO outfit to rig page rank. What happens? Poor conversions. So do they try to increase their conversions or just pile on more traffic. As we know from the spam phenomenon, volume beats quality. There is just one flaw. There is not an unlimited supply of high-value or higly-targeted potential customers. So conversions makes a lot of sense, and in many cases makes better sense than simply cranking up raw traffic. Of course I'm not against traffic or increasing traffic. But conversions and traffic, usability and desirability, quality content and SEO are not mutually exclusive. I would tend to argue they are mutually dependent and interrelated. ....That is if I ever thought I had to make an argument for points which are so obvious they might as well go without saying -- lest they distract from the topic of the tread. Last edited by Dcrux; 08-11-2007 at 11:43 AM. |
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